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Base Spawn Malfunction
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Mr_AJ42 Offline
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Post: #1
Base Spawn Malfunction
I didn't think forgotten bases were allowed to spawn right next to each other. But in Tiberium 4, it has happened. Thoughts?

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14-04-2017 08:26 PM
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gamerdruid Offline
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Joined: Jun 2012
Post: #2
RE: Base Spawn Malfunction
I've seen this before. It's not a major problem as far as I can see. It also effectively allows more bases to exist on a world.

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I am not an employee of EA/Envision and the views expressed are my own.

If I reply in any other language than English then it is a Google translation Smile
15-04-2017 11:07 AM
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Mr_AJ42 Offline
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Posts: 29
Joined: Oct 2013
Post: #3
RE: Base Spawn Malfunction
This can't be good.. In some places it may lead to a grid of fg bases every single space... We aren't even going to take it as a bug? Just slap the "feature" label on it?
19-04-2017 12:35 AM
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gamerdruid Offline
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Post: #4
RE: Base Spawn Malfunction
I don't make the rules or have any say in how things are run! You're right, it may lead to a grid of fg bases, but that hasn't happened yet and if it looked like that was happening then maybe something will be done.

Disclaimer:

I am not an employee of EA/Envision and the views expressed are my own.

If I reply in any other language than English then it is a Google translation Smile
19-04-2017 09:48 AM
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methuselah Offline
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Posts: 1,714
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Post: #5
RE: Base Spawn Malfunction
That's crazy! It's not a feature, it's a bug for sure but unless there are more complications I'd label it pretty minor.

22-04-2017 05:55 PM
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Noddybase1 Offline
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Posts: 15
Joined: Oct 2014
Post: #6
RE: Base Spawn Malfunction
Maybe some kind of Infected leftover.
27-04-2017 01:46 PM
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