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Patchnotes 09.05.2012
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05-09-2012, 09:20 AM
(This post was last modified: 05-09-2012 10:00 AM by Skyther.)
Post: #1
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Patchnotes 09.05.2012
Patchnotes 05-09-2012 New features: - Nod is available as a player faction on the reopened Closed Beta Servers Please note, that is not possible to switch from GDI to Nod. You have to make a fresh game on a CB-server, starting by Lvl 1. - Point of Interests now provide their boosts Note that the unboosted resource production and combat strength is reduced compared to before the patch, but the boost can be about twice as strong as the reduction. General balancing adjustments: • Obstacles in the defense area (wood, oil slicks, etc.) now slow down units by 50% (used to be 25%) • Forgotten bases are more challenging to take out: They repair themselves significantly faster: Now it takes only 1 hour for an almost completely destroyed Forgotten base to repair all its damage. • Introduced a limit on how much plunder one can get when attacking another player. The limit depends on the army level of the attacker. This is to stop the exploit, where players sell everything in their base and “give” the resources to a friendly player. • Change in target prioritization for offense units: Attacking the defense units in front of an offense unit have now a higher priority than defense units left/right or behind the offense unit. (Doesn’t overwrite the preference for primary targets. E.g. a Guardian still attacks an infantry unit to its left when blocked by a vehicle.) • All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier. Forgotten Balancing: • SAM Site Decreased damage VS air • Scooper Decreased life and damage No damage VS air Spawns more often and at camp lvl 11 and higher • Reaper Artillery Decreased damage VS vehicles and air • Demolisher Artillery Decreased damage VS infantry • Movement of all units decreased New units: • Forgotten Sniper Medium ranged infantry, good against infantry Spawns in bases 17+, Outposts 19+ and Camps 22+ • Forgotten Mammoth Strong vehicle, good against vehicles Spawns in bases 18+, Outposts 20+ and Camps 23+ GDI Balancing Offense: • Zone Trooper Increased life Increased damage VS vehicles and walls • Firehawk Decreased ammo Balancing Defense: • Zone Trooper Increased life Increased damage VS vehicles and air • MG Nest Decreased damage VS vehicles Deals Crossover-damage to vehicles • Sniper Decreased damage Increased range from 2.5 to 3.5 • Flak Increased damage VS air • Watchtower Increased damage VS infantry Decreased damage VS vehicles and air • Titan Artillery Decreased damage VS infantry • SAM Site Decreased damage VS air ![]() |
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05-09-2012, 09:43 AM
(This post was last modified: 05-09-2012 11:30 AM by sovietzeon.)
Post: #2
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RE: Patchnotes 09.05.2012
So defence is still unable to repair in 60sec after being attacked?
Increasing our offence repair time while buff forgotten repair time doesnt sound balanced either... Big nerf for firehawk too, looks like base would be very hard to take down! Btw, how do we swtich factions in closed beta? FIRST!!!! New promotion here I come! THE OPPRESSORS MUST DIE!!! |
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05-09-2012, 09:54 AM
Post: #3
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RE: Patchnotes 09.05.2012
As far as I understand, you cannot switch factions. So you need to not be playing on one of the CB servers in order to start there (and then select Nod as your faction) when the patch goes live.
People already playing GDI on all the CB servers cannot start Nod at this time, those people will have to wait until the patch becomes available on all servers (at which point you can start Nod at any server). If the patch schedule holds (no guarantees) that will be wednesday 16th of may. |
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05-09-2012, 10:01 AM
(This post was last modified: 05-09-2012 10:04 AM by Clamz0r.)
Post: #4
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RE: Patchnotes 09.05.2012
I KNEW IT!!! Nod & POI's in same update, how lovely!
![]() Ow, y u nerf hawkies? </3 World 14:
![]() World 15: ![]() |
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05-09-2012, 10:11 AM
Post: #5
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RE: Patchnotes 09.05.2012
but i cannot start a game on cb servers there is no space for new players so no one can play nod???
or your reseting the cb servers??? |
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05-09-2012, 10:14 AM
Post: #6
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RE: Patchnotes 09.05.2012
(05-09-2012 09:20 AM)Skyther Wrote: • All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier. Please tell me this is a bad joke. You got to be kidding me! You can't seriously think this is gonna change anything?!? How long will it take for you to realize, that repairtime is the wrong thing to adjust? (╯°□°)╯︵ ┻━┻ You're talking about "slightly earlier". Fact is, That I'm two months into playing now, and I still don't need a secnd army. There is just no point in having a second army, if i have barely any CPs left to use with it. And I don't know anyone, who actually needs a second army. |
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05-09-2012, 10:16 AM
(This post was last modified: 05-09-2012 10:16 AM by SciFi.)
Post: #7
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RE: Patchnotes 09.05.2012
No space is probably a white lie.
The said there was no space on World 7, but in the past 2 weeks more players have appeared in the northern sectors. Firehawks were probably nerfed because of the number of people going after Player bases with them. I'm dismayed that you'll have to start again to get Nod. I was hoping to get to pick when spawning a New base. |
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05-09-2012, 10:16 AM
Post: #8
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RE: Patchnotes 09.05.2012
For those alliances who are deep into mutant territory, but not yet strong enough this patch is a very nice "you are not supposed to be here".
The other changes i need to see in action. |
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05-09-2012, 10:18 AM
Post: #9
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RE: Patchnotes 09.05.2012
"All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier."
Nerf repair time, it was in short supply already =O ![]() Bring on the hardship. It is preferred in a path of carnage. -Roronoa Zoro |
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05-09-2012, 10:22 AM
Post: #10
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RE: Patchnotes 09.05.2012
(05-09-2012 10:14 AM)Satirist Wrote: You're talking about "slightly earlier". Fact is, That I'm two months into playing now, and I still don't need a secnd army. There is just no point in having a second army, if i have barely any CPs left to use with it. And I don't know anyone, who actually needs a second army. We do, can't produce enough power to spend all the blue. But well with the reppoint nerf we probably won't be able to spend all CPs in the first base. In addition they seem to nerf fakeing again (limited mutant movement) - so another big point on forceing more repairtime on us. |
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