Thread Rating:
  • 16 Votes - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patchnotes 09.05.2012
Author Message
Skyther Offline
Posting Freak
*****

Posts: 1,844
Joined: Mar 2012
Post: #1
Patchnotes 09.05.2012
Patchnotes 05-09-2012


New features:

- Nod is available as a player faction on the reopened Closed Beta Servers
Please note, that is not possible to switch from GDI to Nod. You have to make a fresh game on a CB-server, starting by Lvl 1.
- Point of Interests now provide their boosts
Note that the unboosted resource production and combat strength is reduced compared to before the patch, but the boost can be about twice as strong as the reduction.

General balancing adjustments:
• Obstacles in the defense area (wood, oil slicks, etc.) now slow down units by 50% (used to be 25%)
• Forgotten bases are more challenging to take out: They repair themselves significantly faster: Now it takes only 1 hour for an almost completely destroyed Forgotten base to repair all its damage.
• Introduced a limit on how much plunder one can get when attacking another player. The limit depends on the army level of the attacker. This is to stop the exploit, where players sell everything in their base and “give” the resources to a friendly player.
• Change in target prioritization for offense units: Attacking the defense units in front of an offense unit have now a higher priority than defense units left/right or behind the offense unit. (Doesn’t overwrite the preference for primary targets. E.g. a Guardian still attacks an infantry unit to its left when blocked by a vehicle.)
• All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier.

Forgotten Balancing:
• SAM Site
Decreased damage VS air
• Scooper
Decreased life and damage
No damage VS air
Spawns more often and at camp lvl 11 and higher
• Reaper Artillery
Decreased damage VS vehicles and air
• Demolisher Artillery
Decreased damage VS infantry
• Movement of all units decreased

New units:
• Forgotten Sniper
Medium ranged infantry, good against infantry
Spawns in bases 17+, Outposts 19+ and Camps 22+
• Forgotten Mammoth
Strong vehicle, good against vehicles
Spawns in bases 18+, Outposts 20+ and Camps 23+

GDI
Balancing Offense:
• Zone Trooper
Increased life
Increased damage VS vehicles and walls
• Firehawk
Decreased ammo

Balancing Defense:
• Zone Trooper
Increased life
Increased damage VS vehicles and air
• MG Nest
Decreased damage VS vehicles
Deals Crossover-damage to vehicles
• Sniper
Decreased damage
Increased range from 2.5 to 3.5
• Flak
Increased damage VS air
• Watchtower
Increased damage VS infantry
Decreased damage VS vehicles and air
• Titan Artillery
Decreased damage VS infantry
• SAM Site
Decreased damage VS air

[Image: Skyther-Signatur.jpg]
(This post was last modified: 09-05-2012 11:00 AM by Skyther.)
09-05-2012 10:20 AM
 Search   Quote 
sovietzeon Offline
Sergent Sergent Master Sergent
***

Posts: 51
Joined: Dec 2011
Post: #2
RE: Patchnotes 09.05.2012
So defence is still unable to repair in 60sec after being attacked?

Increasing our offence repair time while buff forgotten repair time doesnt sound balanced either...
Big nerf for firehawk too, looks like base would be very hard to take down!

Btw, how do we swtich factions in closed beta?

FIRST!!!!
New promotion here I come! THE OPPRESSORS MUST DIE!!!
(This post was last modified: 09-05-2012 12:30 PM by sovietzeon.)
09-05-2012 10:43 AM
 Search   Quote 
MLM-NL Offline
C&C:TA Community Moderator (EN, NL)
*****

Posts: 799
Joined: Feb 2012
Post: #3
RE: Patchnotes 09.05.2012
As far as I understand, you cannot switch factions. So you need to not be playing on one of the CB servers in order to start there (and then select Nod as your faction) when the patch goes live.

People already playing GDI on all the CB servers cannot start Nod at this time, those people will have to wait until the patch becomes available on all servers (at which point you can start Nod at any server). If the patch schedule holds (no guarantees) that will be wednesday 16th of may.
09-05-2012 10:54 AM
 Search   Quote 
Clamz0r Offline
C&C <3
****

Posts: 317
Joined: Apr 2012
Post: #4
RE: Patchnotes 09.05.2012
I KNEW IT!!! Nod & POI's in same update, how lovely! Wink

Ow, y u nerf hawkies? </3

World 14:
[Image: w14_220_2c.png]
World 15:
[Image: w15_147_1a.png]
(This post was last modified: 09-05-2012 11:04 AM by Clamz0r.)
09-05-2012 11:01 AM
 Search   Quote 
witherspon Offline
Junior Member
**

Posts: 4
Joined: Mar 2012
Post: #5
RE: Patchnotes 09.05.2012
but i cannot start a game on cb servers there is no space for new players so no one can play nod???
or your reseting the cb servers???
09-05-2012 11:11 AM
 Search   Quote 
Satirist Offline
Member
***

Posts: 183
Joined: Mar 2012
Post: #6
RE: Patchnotes 09.05.2012
(09-05-2012 10:20 AM)Skyther Wrote:  • All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier.

Please tell me this is a bad joke. You got to be kidding me!

You can't seriously think this is gonna change anything?!? How long will it take for you to realize, that repairtime is the wrong thing to adjust?

(╯°□°)╯︵ ┻━┻

You're talking about "slightly earlier". Fact is, That I'm two months into playing now, and I still don't need a secnd army. There is just no point in having a second army, if i have barely any CPs left to use with it. And I don't know anyone, who actually needs a second army.
09-05-2012 11:14 AM
 Search   Quote 
SciFi Offline
Humanoid Interface Community Moderator
*****

Posts: 2,772
Joined: Mar 2012
Post: #7
RE: Patchnotes 09.05.2012
No space is probably a white lie.
The said there was no space on World 7, but in the past 2 weeks more players have appeared in the northern sectors.

Firehawks were probably nerfed because of the number of people going after Player bases with them.

I'm dismayed that you'll have to start again to get Nod. I was hoping to get to pick when spawning a New base.

(This post was last modified: 09-05-2012 11:16 AM by SciFi.)
09-05-2012 11:16 AM
 Visit this user's website   Search   Quote 
Mooffs Offline
Senior Member
****

Posts: 264
Joined: Dec 2011
Post: #8
RE: Patchnotes 09.05.2012
For those alliances who are deep into mutant territory, but not yet strong enough this patch is a very nice "you are not supposed to be here".

The other changes i need to see in action.

09-05-2012 11:16 AM
 Visit this user's website   Search   Quote 
BlackTalos Offline
Pirate Hunter
***

Posts: 130
Joined: Apr 2012
Post: #9
RE: Patchnotes 09.05.2012
"All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier."

Nerf repair time, it was in short supply already =O

[Image: d_19195.jpg]
Bring on the hardship. It is preferred in a path of carnage. -Roronoa Zoro
09-05-2012 11:18 AM
 Search   Quote 
Mooffs Offline
Senior Member
****

Posts: 264
Joined: Dec 2011
Post: #10
RE: Patchnotes 09.05.2012
(09-05-2012 11:14 AM)Satirist Wrote:  You're talking about "slightly earlier". Fact is, That I'm two months into playing now, and I still don't need a secnd army. There is just no point in having a second army, if i have barely any CPs left to use with it. And I don't know anyone, who actually needs a second army.

We do, can't produce enough power to spend all the blue.

But well with the reppoint nerf we probably won't be able to spend all CPs in the first base. In addition they seem to nerf fakeing again (limited mutant movement) - so another big point on forceing more repairtime on us.

09-05-2012 11:22 AM
 Visit this user's website   Search   Quote 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)