I feal a little change in how our diplomacy works.....for example i can drop a new alliance iv just made at a click of a button or make a new alliance just as easy....why not change it abit,make is so the relationships you create are ither going to help you or hinder you by adding alliance collective bonuses.
lets say top alliance has a 2nd 3rd and maybey even a 4th "sister alliances"..and ther all ranked 10 11 12th but the 2nd place alliance had ther alliances with 5 6 7th placed alliances.... the 2nd place alliance would be stronger and more able to topple the first place guys with ther collective bonuses.....
make it so it i stalls ther war time poi untill ther sisters have come up throught the tiers
and/or have a collective bonus for each family wich could make a decent diffrence..
i have been observing this buffer tactic for a while, its all due to the ease of making and breaking relationships..........if what i have suggested is done right it could make a diffrence to the ingame direction and create a few different angles to aim for the top spot with........ in my opinion anyway....