(30-11-2016 01:10 PM)Roddrick113 Wrote: Here are some other issues I see:
1. I have 37 PvP kills in the game and it shows correctly when I click on my name. However, the mission displays only 14/15 Players bases destroyed. Why is this different? It's costing me VP contribution to my alliance.
it's not costing you or the alliance as I understand the system. The VP's you earned initially are reflected in the overall totals.
Quote:2. I killed 84 FB and was 2nd highest in my alliance with VP contribution midway thru the season. I then was sent to another alliance temporarily and came back to my original alliance. My stats showed 0 VP contribution when I returned. If I killed all those FB then my VP should still be valid, not wiped out because I went to another alliance temporarily. That makes transferring alliances a huge mistake and people will not want to do that if they know they lose all VP. So VP is only good if you stay in your original alliance for the whole season. I think this should be changed.
See my answer above and also later
Quote:3. I agree with another post where the case was made for more Command Points and RT at the start. I know you want to have people spend money buying caps but it doesn't match the lvl 45 base we start with. I constantly was out of CP the whole time, having multiple lvl 45 bases with armies and attacking everything to gain VP, there just wasn't enough accumulation even after coining up the cap.
4. The amount of RP and $ to get upgrades/new bases was too high. Most players finished with about 4 bases and NO upgrades at all to their Offense or Defense. I would prefer lower requirements. It would make the game more fun and hold player's attention if the upgrades were not so out of reach. Everyone's goal was more bases to hold more hubs and defenses to ward off Forgotten Attacks than it was to stay with 2 or 3 bases and try for upgrades.
Just my opinion....
You're entitled to your opinion - see my opinion at the end of this post
(30-11-2016 02:19 PM)Disturbed71 Wrote: Just my personal meaning:
1) Yes if you shoot a base beyond lvl 46 its not counted, to protect all players from some players shooting everyone in range and mybe own accounts.
That is a good changing for the server itself.
Bases below level 46 (ie the starting level bases) count in base kills overall, but not in mission base kills. As Disturbed says, this was to prevent account eating
Quote:2) There are only two targets on every season, the Veteran-Ally-Score and the Veteran-Player-Score, both transfered in the Hall of Fame, the Veteran Player Score shown as MvP-Ranking.
Start, play and end with your alliance is the main goal, because whatever you do, you do it for your team, for your ally and participate also as a player.
So thats also good in my opinion.
When you leave an alliance the VP points you gained stay with that alliance so you can't build points in one alliance and move them to another. Your personal VP score shouldn't drop to 0, only the score that you've contributed to an alliance, if you move to a new alliance. On my understanding of the system, you do not need to stay in an alliance for your personal VP score - but it is better to do so for the alliance as any VP's you gain in an alternative alliance won't benefit anyone else.
Quote:3) Why should been anything increased? On all other worlds except sometimes pte-servers, there is the 12h/100cp, everyone can handle it, as everyone likes.
I'd like to see the start have higher capacities everywhere, but a default of 12h/100cp isn't the main problem on the Vet Server starting position. The lack of crystal for repairs is always my issue until we've played for a while, even with careful attacking.
Quote:4) Build more Bases was the main goal of season 1, with the changings in season 2 we will see, if this changes too, no one knows at this point, so i don`t see a "must change" in the upgrade requirements.
Changing the upgrade requirements isn't necessary - but it would be nice!