So no one from W10 top10 will make Tib18 top10
On another hand Rank 63 (!!!!!) player from Tib18 will make top10 on w10
41 people from tib18 dropped 4th
3 people from w10 dropped 4th
Tib18 - https://gyazo.com/f3e3c3c83b7e3c75c5c7781616a22cd5
W10 - https://gyazo.com/c03def51258066870c4b2b506c8fe1c8
So #1 on w10 Mara would be just #5 on tib18
And rank 10 alliance on tib18 will make top5 on w10
Tib18 - #1 in distance rankings
Sitting in bases 36-38
Sitting in bases 32-33
I think above info clearly show difference between competitive and usual server
(05-11-2016 11:29 AM)somemanhero Wrote: This approach by bloody definitely gives the developers to think about how the loot from forgotten bases should be shared. Pre-hitting bases seem to be becoming the new fad and exploit. The only solution is change how the loot is shared based on how many attacks were made on a base. e.g. if a base took too many attacks to be taken down, the resources on that base should reduce proportionally. That should take care of pre-hitting.
You taking quite dangerous road here. Let me continue what gonna happen if we follow that road
'Enemy alliance more organized than my alliance, my cic can't organize my teammates properly - developers please change game rules in such a way that organized team digging become impossible. That should take care of good organized teams'
'Enemy player simming bases better than me, i cant sim bases that good - developers change rules in such a way that every hit will cost at least 3 hours no matter how good you sim. That should take care of good players'
'Enemy players spend a lot of time in game and farm extremely efficient, i cant spend that much time in game and as a result i cant farm like they do - developers change rules in such a way that no one can be in game more that 1 hour a day. That should take care of....'
Do you really wanna follow that road?
(02-11-2016 10:32 PM)51m0n54y5 Wrote: Nevermind, I'll help you: Tiberian 18: 23298 (registered) players | Wrath 10: 7530 (registered) players
Both world started at same day. At least 2 alliances from w10 originally planned to start tib18 but change their minds at last moment due to "too much competition". One more alliance was invited to tib18 but decided to go to w10.
Number of people that not part of top alliance totally irrelevant
Layout - yes, pretty bad layout can slow down development for day or two, but starting layout on tib18 not that good - no 6touch tib, no double 5, not even 4 touch tib. So yes, tib18 layout slightly better than w10 starting layout but only slightly, still everyone switching main bases to another layout.
As of rest of your post i can only say that repeating mantra "ROF is multiaccounters" will help you win no more than mantra "Nvidia is autosimmers and have developers in pocket" helped Nvidia opponents win last WCS...