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16.4 Feature Preview
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Christian17300 Offline
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Posts: 256
Joined: Jul 2012
Post: #21
RE: 16.4 Feature Preview
Improvement: to have 100 per PC basis could make a more interesting play.

best regards,

+++++++++++
12-08-2016 09:38 AM
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ZYBEX1981 Offline
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Posts: 2
Joined: May 2016
Post: #22
RE: 16.4 Feature Preview
When is patch 16.4 coming out.
???.
21-08-2016 02:17 PM
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gamerdruid Offline
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Posts: 1,028
Joined: Jun 2012
Post: #23
RE: 16.4 Feature Preview
Not known as it hasn't been announced yet. My guess would be soon though.

Disclaimer:

I am not an employee of EA/Envision and the views expressed are my own.

If I reply in any other language than English then it is a Google translation Smile
21-08-2016 03:30 PM
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chertosha Offline
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Posts: 81
Joined: Aug 2014
Post: #24
RE: 16.4 Feature Preview
I like the rt part of the patch, seem to be working at first look.
A minor quirk: if I have 2 mcv's researched, would be nice to be able to make two reservations:
https://i.gyazo.com/a8c9bf8cd9e296e06654...b958a8.png


BUT!
I think I found a HUGE bug with your new patch.
I see a few accounts that had a stack of cp, like 900+ cp, but the limits expired some time ago, so the limit was 100, but cp left was 900+. Now after the patch, the stack is gone.
https://i.gyazo.com/ba408fa05fef194147e1...487e38.png
How is this possible? I have checked a few sub accounts that I know had stacks as well, and they are all gone!
(This post was last modified: 26-08-2016 05:58 PM by chertosha.)
26-08-2016 05:13 PM
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rhiordd Offline
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Posts: 2,997
Joined: Dec 2011
Post: #25
RE: 16.4 Feature Preview
Glad you like the patch. We are looking into the CP issue right away, since multiple players are reporting this already.

26-08-2016 06:21 PM
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gamerdruid Offline
Community Moderator
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Posts: 1,028
Joined: Jun 2012
Post: #26
RE: 16.4 Feature Preview
I can confirm this issue Sad
It's happened to me

Disclaimer:

I am not an employee of EA/Envision and the views expressed are my own.

If I reply in any other language than English then it is a Google translation Smile
26-08-2016 06:33 PM
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lukcif3r Offline
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Posts: 12
Joined: Feb 2013
Post: #27
RE: 16.4 Feature Preview
ive been on this world for 4 years now and you do it now?

This is just a ploy for people to spend more money on cp then power, which will mean more fights, and make the game last longer so they can get more money. This is an update because someone there put the statistics together and calculated more profit. I hope he gets a fate raise. Well done, it was spun off like a good thing.
27-08-2016 07:13 AM
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Ulugulan Offline
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Posts: 991
Joined: Aug 2013
Post: #28
RE: 16.4 Feature Preview
Why is that every single patch is accompanied by unforeseen, avoidable side effects. Surely the wiping out of CP could have been prevented with careful checking of the code and testing. Its getting old, all these mistakes and they all conveniently happen close to weekend lol.
28-08-2016 10:29 PM
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x-HiWay-x Offline
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Posts: 35
Joined: Apr 2012
Post: #29
RE: 16.4 Feature Preview
like most of the features in the patch but the constant implementation on active worlds is becoming an annoyance...you should only implement "new" features on "new" worlds and only make game fixes to existing worlds...especially when changes such as these affect end game strategies so drastically.
29-08-2016 12:33 PM
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n4n0 Offline
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Posts: 2
Joined: Mar 2015
Post: #30
RE: 16.4 Feature Preview
(22-07-2016 02:21 PM)rhiordd Wrote:  Repair Time Change
The unit repair efficiency modifier is changed from 1.09 to 1.12. This will impact your repair costs in the later game. We want to give you a lot more repair time in the slower and later stages of the game. On a level 50 scale, you will have significant more repair time available as before and will be able to drive at least three times more attacks than today. We will get rid of the flawless long waiting times as wanted by the community for a very long time.

I approve of this splendid descition. Big Grin
29-08-2016 04:05 PM
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