(12-04-2016 09:05 AM)rhiordd Wrote: Release Notes - Version 16.3
• PVP Loot Changes
This means you can only loot what you will have to afford to repair your units after each combat.
With this change, we will close the ongoing discussion about ever recurring issues with account eating. We declare PVP as a strategic tool for territory and Points of Interest.
Congratulations on making a viable solution to a persistent problem. However one point of clarification. Do you recoup the entire cry you've spent on the attack on destruction?
So for example I hit a PvP base 10 times to destroy it. (made up numbers to make the point...)
In the first 3 hits I only dent the defence but lose all my army doing so. Therefore my repair costs might be 10m cry. But I've only killed enough defence to earn 3m cry. After my 3 runs I'm now down by 21m cry.
In the next 5 runs I improve my attack, they're a bit weaker I only spend 7m on repairs and earn say 9m per hit, but only receive my 7m back. On those I'm even, although I doubt that would happen given the seriously low loot from PvP defence kills, I think I'd be down here too.
In the last 3 hits there is no defence so I earn nothing on cry but get the base loot. Because I've destroyed the defence my repair bill is down to 0.5m cry, but I can only loot 0.5m cry from the base buildings.
At the end I'm somewhere between 21 and 200m cry down which I would normally have reclaimed on the final kill of the base.
Therefore my question is... is the loot limited to each individual attack, and therefore will I always be out of pocket, or is it cumulative cost across taking down a base, therefore when I take out the base buildings will I get repaid the cry I spent in the first few attacks but couldn't recoup at that time.
Attacking in PvP and not destroying the base always lead to a loss of Cry and a gain for the defender, (as it should be). If now you are looting enough cry to repair each time, (apart from RT), where is the penalty for a failed attack?
If that's not the case and you don't get the full repair cost each hit, then PvP will always cost cry to do.
Can you clarify which scenario is correct.