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15.4 Patchnotes
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rhiordd Offline
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Post: #1
15.4 Patchnotes
Here are the patch notes for the upcoming game update 15.4. We will soon announce the roll out plans for this update to all worlds.

Release Notes - Version 15.4

Infected Camps
We´d like to introduce the next challenge in the World of Tiberium Alliances. Infected Camps are a new and exciting challenge coming your way.

[Image: jpg]

“Seems like the Forgotten have found a way to take over enemy units once they are infected with a mysterious Tiberium disease. Brotherhood of Nod and GDI had to abandon infected units and buildings to stop the disease from spreading. The Forgotten however, are immune to it and now use Nod and GDI technology for their new Infected Camps. They already started studying their technology. It is upon the Brotherhood of Nod and the allied Forces of the Global Defense Initiative to eliminate this threat and save their technology from being copied by their enemy.”

[Image: 2.jpg]

Infected Camps will spawn during specific event periods only, also on veteran worlds where currently no bases exist. While the Event is active, Forgotten Camps will spawn around claimed Tunnel Exits and claimed Points of Interest. Infected Camps contain Command Points and Offense Repair Time next to their usual loot. These additional resources can only be stolen when the player offense level is equal to or lower than the Infected Camp level. But beware, Infected Camps should not be taken lightly.

World Map
The world map has been revamped and improved.
You can now enable and disable the following settings to be shown on the world map.
• Show own bases, Show alliance, show allied alliances, show alliance markers, show other Commanders, show POIs, show satellites, show NAP alliances, show enemy alliances.

[Image: 3.png]

Further fixes

• The research costs for the Mammoth Tank upgrade and Avatar upgrade have been changed to 960M Credits and 768M Research Points
• The “Copy Coordinates” function has been extended by players request and you can now copy coordinates from Shield hubs, Ruins, Tunnels and POIs
• A bug where buildings appeared as damaged after a combat, while they have not been attacked is resolved
• The hint and pop up that you will lose your shield when moving in or beyond certain areas have been visually improved
• A bug lead to some menu windows showing up in wrong size and dimensions, this has been fixed now
• A bug where UI elements did not close when clicking the X has been fixed
• The Anniversary badge was not distributed to every player with the 15.3 update, the missing players now receive their badge
• A special badge will be granted to players who spent a lot of time and dedication on the Public Test Environment
• A feature has been added that will no longer require a browser cache refresh from you after we applied updates to the game. With this change, we should get rid of the ever repeating cache issues spread within the community.

(This post was last modified: 03-12-2015 01:31 PM by rhiordd.)
03-12-2015 01:30 PM
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Theon1k Offline
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Post: #2
RE: 15.4 Patchnotes
Nice work . Another nice addition to the game Smile

-------------------------------
Teletubbies SiC
"Once a tubby, always a tubby"
03-12-2015 02:24 PM
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Squirrels-Du1F Offline
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Post: #3
RE: 15.4 Patchnotes
nice work Smile

funny there are GDI, NOD and forgotten flaks in this baseBig Grin
(This post was last modified: 03-12-2015 03:07 PM by Squirrels-Du1F.)
03-12-2015 03:05 PM
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COMMANDORRAVEN Offline
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Post: #4
RE: 15.4 Patchnotes
Wow! It's very interesting! It's quite lonely in our world after all bases are gone. But what about these little missions on the left side of the HUD, "Destroy 30 forgotten bases" one? Any limited respawns of the bases?
03-12-2015 04:21 PM
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rhiordd Offline
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Post: #5
RE: 15.4 Patchnotes
(03-12-2015 04:21 PM)COMMANDORRAVEN Wrote:  Wow! It's very interesting! It's quite lonely in our world after all bases are gone. But what about these little missions on the left side of the HUD, "Destroy 30 forgotten bases" one? Any limited respawns of the bases?

The Infected Camps do not count as they do not count as "base" - 16.1 will bring back Bases to you too... stay tuned!

03-12-2015 05:36 PM
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Kerchenec Offline
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Post: #6
RE: 15.4 Patchnotes
So low-level army should only finish infected targets after defense part and DF destroyed with high-level army ?

Reworked map - one of small amount of useful new things among tons of "changes for the sake of changes" (google translated).
You deserved "thanks".


And... when will you fix exploits with a) territory given to dead base and b) bubbled support weapons?
Just single "if" operator in both issues.

Games with overall advantages of victims/losers/corpses are shit.
Games where removed/destroyed items continue to act are also shit.
(This post was last modified: 03-12-2015 06:08 PM by Kerchenec.)
03-12-2015 06:02 PM
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krabukarbone Offline
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Post: #7
RE: 15.4 Patchnotes
Hi.

You have a problem with GDI and NOD. I am in Lume2 wiht high level of offence (63). And to take a camp of 63, after 15 minutes of testing, if I have luck, I can use 11 hours RT.

But with NOD, with minimal arrangement i can use 3 to 5 hour. If I stay 15 minutes to test i can make arround 2 hour RT

THIS IS VERY BAD SITUATION. You can check that on all worlds, in late game all players with NOD had a lot of RP and have 2 bases in fron of GDI.

You must change RT used for GDI else, all players will play with NOD and only noobs will be with GDI.

THIS IS NOT FAIR!
(This post was last modified: 03-12-2015 07:19 PM by krabukarbone.)
03-12-2015 07:18 PM
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69EDSON Offline
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Post: #8
RE: 15.4 Patchnotes
we need mund in Português.
we need mund in Português.
(This post was last modified: 04-12-2015 12:21 AM by 69EDSON.)
04-12-2015 12:20 AM
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ib4est596 Offline
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Posts: 10
Joined: Oct 2012
Post: #9
RE: 15.4 Patchnotes
Hey - EA,
Why on the older servers are the patches not doing the same as the newer servers. On a newer server, after being gone 30 days a players bases are ghosted and alliances the same. But on 52 and 80 and other servers, this isn't working. Bases aren't ghosting and still holding POI and such for that alliance...


thanks,

~IB
04-12-2015 01:58 AM
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PLOD Offline
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Post: #10
RE: 15.4 Patchnotes
Sound good IF IT WORKS.
Will the Devs learn by PAST **** ups that,

ALL upgrades NEED to be Tested 100% and do not stop Add ons working, etc like All the last updates have done.

Then having to patch the Patch to get things working again.
Still Resources Transfer from base to Base is not working from last up date.
04-12-2015 02:38 PM
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