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15.3 Patchnotes
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TBI1001 Offline
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Post: #31
RE: 15.3 Patchnotes
Why not have a new world for older accounts from all older worlds to go to, so that we can bring our big bases to do something instead of farming 24/7/365?

Make it a special world where we have POIs from levels 40 to 65, and forgotten bases from 40-65 too
(This post was last modified: 26-10-2015 01:37 PM by TBI1001.)
26-10-2015 01:36 PM
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Nando28R Offline
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Post: #32
RE: 15.3 Patchnotes
(26-10-2015 01:36 PM)TBI1001 Wrote:  Why not have a new world for older accounts from all older worlds to go to, so that we can bring our big bases to do something instead of farming 24/7/365?

Make it a special world where we have POIs from levels 40 to 65, and forgotten bases from 40-65 too

Fat bases on exact same game structure = boring
Problem isnt migrating around problem is no new content.
Future of such world results in exact thing your complaining about. Youll just be farming in the end anyway 24/7/365. After pyramid game is dead big bases or small or whatever moving around doesnt fix anything.

Whats point of a number? Why not make level 2000 camps. In the end its just farming for no point. So u max out all ur bases to 65 super fast then youll just complain about 65 level to 100. Then get that level 100 then what?

Its all pointless unless new content is introduced.
(This post was last modified: 27-10-2015 03:51 AM by Nando28R.)
27-10-2015 03:46 AM
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TBI1001 Offline
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Post: #33
RE: 15.3 Patchnotes
(27-10-2015 03:46 AM)Nando28R Wrote:  
(26-10-2015 01:36 PM)TBI1001 Wrote:  Why not have a new world for older accounts from all older worlds to go to, so that we can bring our big bases to do something instead of farming 24/7/365?

Make it a special world where we have POIs from levels 40 to 65, and forgotten bases from 40-65 too

Fat bases on exact same game structure = boring
Problem isnt migrating around problem is no new content.
Future of such world results in exact thing your complaining about. Youll just be farming in the end anyway 24/7/365. After pyramid game is dead big bases or small or whatever moving around doesnt fix anything.

Whats point of a number? Why not make level 2000 camps. In the end its just farming for no point. So u max out all ur bases to 65 super fast then youll just complain about 65 level to 100. Then get that level 100 then what?

Its all pointless unless new content is introduced.


Obviously without new content there is limited excitement. But what you're missing is that there will be level 65 OPs and bases which will give some challenge.

Furthermore since 65 is highest, nothing further can be done once bases reach level 65 army and defences, thus no farming will be required then. I don't need to farm then either; just log in and say hi all the time
27-10-2015 03:34 PM
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rhiordd Offline
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Post: #34
RE: 15.3 Patchnotes
On our agenda: Change endgame mechanics, Forgotten to respawn and raid bosses... We are indeed a bit behind with what we have planned but that's mainly due to some unexpected bugs coming our way. We also had to adjust our plans to a couple of things and the event system took us way longer than expected. However, we have some badass ideas for the game and the eng-game and how to attract new life to even older worlds. With 15.3 and 15.4 we are getting a lot of things done we always wanted, next are really new features.

15.3 is looking good now, we are certain that its live on all worlds after next week.

(This post was last modified: 28-10-2015 11:33 AM by rhiordd.)
28-10-2015 11:32 AM
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battleSiR Offline
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Post: #35
RE: 15.3 Patchnotes
Great news! Waiting for that
28-10-2015 01:37 PM
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bra1n-suck3r Offline
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Posts: 27
Joined: May 2012
Post: #36
RE: 15.3 Patchnotes
will the 6months-inactivity-count start after patch deployment like it was supposed to be with the 30days in 15.2?
28-10-2015 05:25 PM
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taccoo73 Offline
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Posts: 15
Joined: Mar 2013
Post: #37
RE: 15.3 Patchnotes
Please consider implementing some mailbox search tools (by player name, by date etc) for your future patches.
28-10-2015 09:56 PM
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markussvan10 Offline
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Posts: 50
Joined: Jul 2013
Post: #38
RE: 15.3 Patchnotes
(28-10-2015 09:56 PM)taccoo73 Wrote:  Please consider implementing some mailbox search tools (by player name, by date etc) for your future patches.

Should be nice, sometimes its a real pain in the but to search a mail.

When you deploy the 15.3 to other worlds ?

Dutch Worlds 1,2,3,4 and 5 just for fun

Tiberium 1
29-10-2015 10:27 AM
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rhiordd Offline
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Post: #39
RE: 15.3 Patchnotes
(29-10-2015 10:27 AM)markussvan10 Wrote:  
(28-10-2015 09:56 PM)taccoo73 Wrote:  Please consider implementing some mailbox search tools (by player name, by date etc) for your future patches.

Should be nice, sometimes its a real pain in the but to search a mail.

When you deploy the 15.3 to other worlds ?

We have the rule not to deploy on Fridays, so after todays 15.3 update, all other worlds will get it next week.

29-10-2015 10:36 AM
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taccoo73 Offline
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Posts: 15
Joined: Mar 2013
Post: #40
RE: 15.3 Patchnotes
We received the patch on server 72.

"Add Marker" button on alliance markers tab does not appear. Even CiC doesn't have the button.

Rest looks like ok so far.
(29-10-2015 02:52 PM)taccoo73 Wrote:  We received the patch on server 72.

"Add Marker" button on alliance markers tab does not appear. Even CiC doesn't have the button.

Rest looks like ok so far.

I think we found the problem. Member rights panel is set as CiC and SiC does not have this right and check boxes are disabled by system default. When I demote myself to officer, I have the Add Marker button.

See on the picture : http://prnt.sc/8wnxri
(This post was last modified: 29-10-2015 03:12 PM by taccoo73.)
29-10-2015 02:52 PM
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