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Patch notes - July 2014
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joshuacommander Offline
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Post: #31
RE: Patch notes - July 2014
nice new patch

but where is the patch for to pay the same amount of money in every country for using funds
i find this very unsporting
20-07-2014 11:32 AM
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gamerdruid Offline
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Post: #32
RE: Patch notes - July 2014
(20-07-2014 02:49 AM)Dbendure Wrote:  
(17-07-2014 01:48 PM)EA_Fixnow Wrote:  Forgotten Attacks Beta World
Forgotten Attacks do not increase the defender's unit attack counter anymore.
what does this mean?

Fairly simple I'd have thought - defenders have a counter that reduces rp gain the more it is attacked and not destroyed, therefore as the forgotten attacked they reduced the potential gain if they didn't destroy the base. This will no longer be the case.
20-07-2014 10:52 PM
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Superman379 Offline
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Post: #33
RE: Patch notes - July 2014
Nice work, that we can view allied bases again. But I still miss the option to destroy a friendly base to give it a 40 field jump advantage or to clear insane move recovery over jumping 40 fields with a high level base.

I understand you want to prevent RP farming but it also prevents you to kill a base for reasons mentioned above.
How about implementing a "self destruct" option for a base ?
22-07-2014 11:06 AM
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NEFRONTHEONE Offline
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Posts: 233
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Post: #34
RE: Patch notes - July 2014
Please, for future maintenances remember that this advice don't appears at localized news like España (Spain).

You only knows this events if read the international forum.

Thanks in advance!
22-07-2014 11:18 AM
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R4ND0M_J0N Offline
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Joined: Jul 2014
Post: #35
RE: Patch notes - July 2014
(19-07-2014 03:46 PM)Asantest-1983 Wrote:  Suggestions:

1. RP POI
2. Daily quests to give RT and RP.
3. Allow to trade with Power between own bases.
4. The huds on the language selected by the player not by the world location.

That fix all the problems taken by RP Farming patch.

Excellent Suggestions!
I am trying to do this game with no cheating (farm,multiples, etc.) and no cash spend but it seems we are penalised for not spending real cash as it is taking ages to level up. Can't do it on the research points that are available or the attack points being at 100...the daily challenge to gain this would be helpful and promote the ingame activity that has people starting a base and leaving it at level1...

...okay rant over...

RJ
22-07-2014 11:33 AM
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EA_TheBlackOne Offline
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Post: #36
RE: Patch notes - July 2014
We are actually working on 4).
22-07-2014 12:14 PM
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Prowler690 Offline
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Posts: 21
Joined: Jul 2013
Post: #37
RE: Patch notes - July 2014
On W96 atm some players are using multiple accounts to farm just sending inf unit to the back row without hitting anything and netting 30 to 50M in resources per run.

Does that sound like a good thing to be possible in the game EA?

Needs addressing.
22-07-2014 01:11 PM
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EA_TheBlackOne Offline
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Post: #38
RE: Patch notes - July 2014
As stated earlier, we are looking into a fix for this problem.
22-07-2014 01:18 PM
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Prowler690 Offline
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Post: #39
RE: Patch notes - July 2014
Glad to hear it BlackOne, gives us hope. Smile
22-07-2014 01:42 PM
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NEFRONTHEONE Offline
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Posts: 233
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Post: #40
RE: Patch notes - July 2014
(22-07-2014 11:18 AM)NEFRONTHEONE Wrote:  Please, for future maintenances remember that this advice don't appears at localized news like España (Spain).

You only knows this events if read the international forum.

Thanks in advance!

Thank you very much !!! ;-)

The advise look so good:

http://prntscr.com/456v7m

Regards, NEFRON.
22-07-2014 03:35 PM
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