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Patch notes - July 2014
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MichaelWPollard Offline
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Post: #21
RE: Patch notes - July 2014
I would really like supply crates with RT - or any other way to earn RT other than cash. I have literally hundreds of CP crates.
19-07-2014 12:30 AM
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kissjon Offline
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Post: #22
RE: Patch notes - July 2014
(18-07-2014 10:05 PM)Epsilon232 Wrote:  How about enabling attacks on allies without RP gain?

Would be nice to stop a rogue member in an ally without changing the diplo status for the whole alliance or having to wait a day for the commanders in the ally to come back and kick the rogue member.

Smile Attacks on allies was being taken advantage of not just for rp's but also to blindside those that trusted you. I pray to god they NEVER make it possible to attack allies and naps again.

Waiting a day to boot a rogue member is the price we pay to stop the rp farming and backstabbing. Then they must wait 7 days to get back in. Imho, i would NOT let them back in for breaking the trust the alliance has placed in them. Going rogue ? Think twice.

kj
19-07-2014 05:16 AM
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SAMANTHA1870 Offline
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Post: #23
RE: Patch notes - July 2014
(18-07-2014 12:58 PM)Nando28R Wrote:  
(18-07-2014 09:58 AM)EA_TheBlackOne Wrote:  
(18-07-2014 09:37 AM)StryfeASphears Wrote:  And still no increase in loot off of the forgotten!

This is a tiny patch before the summer break, it was not supposed to have a solution for the less RP output without farming.
We are looking into the issue, but it needs more time and therefore will not be in this patch.

Very nice! Glad to hear that this is being looked into, you guys should spread this kind of news more would make alot less complaining Big Grin

Well said Nando, I too am glad you guys are looking into it. Smile
19-07-2014 05:31 AM
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spy69pet Offline
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Post: #24
RE: Patch notes - July 2014
see next - stupid double edit lag posting forum...
(This post was last modified: 19-07-2014 11:05 AM by spy69pet.)
19-07-2014 11:02 AM
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spy69pet Offline
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Post: #25
RE: Patch notes - July 2014
1. you said from now on you'd use inhouse patch numbers to reduce confusion - you didn't here.
2. this latest patch does nothing a CNCOpt extention user can't already do.
3. you still didn't replace the RP you took away from farming, so most are stuck with $credits we can't spend.

I guess it's back to the beach for me, as this game is ruined,
and without an account eating fix, new Worlds are pointless.
19-07-2014 11:03 AM
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EA_TheBlackOne Offline
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Post: #26
RE: Patch notes - July 2014
(19-07-2014 11:03 AM)spy69pet Wrote:  1. you said from now on you'd use inhouse patch numbers to reduce confusion - you didn't here.
2. this latest patch does nothing a CNCOpt extention user can't already do.
3. you still didn't replace the RP you took away from farming, so most are stuck with $credits we can't spend.

I guess it's back to the beach for me, as this game is ruined,
and without an account eating fix, new Worlds are pointless.

1) Will be added before patch.
For the rest: I already did statements about all this. Please review the thread.
19-07-2014 12:21 PM
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Asantest-1983 Offline
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Post: #27
RE: Patch notes - July 2014
Suggestions:

1. RP POI
2. Daily quests to give RT and RP.
3. Allow to trade with Power between own bases.
4. The huds on the language selected by the player not by the world location.

That fix all the problems taken by RP Farming patch.
(This post was last modified: 19-07-2014 03:47 PM by Asantest-1983.)
19-07-2014 03:46 PM
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ThaBlackEagle Offline
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Post: #28
RE: Patch notes - July 2014
(19-07-2014 05:16 AM)kissjon Wrote:  
(18-07-2014 10:05 PM)Epsilon232 Wrote:  How about enabling attacks on allies without RP gain?

Would be nice to stop a rogue member in an ally without changing the diplo status for the whole alliance or having to wait a day for the commanders in the ally to come back and kick the rogue member.

Smile Attacks on allies was being taken advantage of not just for rp's but also to blindside those that trusted you. I pray to god they NEVER make it possible to attack allies and naps again.

Waiting a day to boot a rogue member is the price we pay to stop the rp farming and backstabbing. Then they must wait 7 days to get back in. Imho, i would NOT let them back in for breaking the trust the alliance has placed in them. Going rogue ? Think twice.

kj



This is afterall a Strategy and Wargame(well used to be atleast), so being able to attack an own alliance, allied or NAP is a natural way for the game to work.

(And concerning the RP issue, for my sake simply remove all RP gain from attacks on Own alliance, Allies and NAPs. Simple and easy! And a lot less moaning probably!)

Be it to stop a rouge cannon going on a rampage, managing POI transfers within alliance or intra allied alliances, punish a POI pusher from a NAP/alliaed, or even as u say backstabbing your NAP/ally!

I am not saying that it is fair or nice to f.ex. backstab your long time allied.
But afterall this isnt Farmville, this is C&C Tiberium Alliances!

Ally status was just an acknowledge of what had been agreed on prior, but just as in real life battlefields, friends and foes can change upon what CiC and members thinks suits their alliance best atm.

Dont get me wrong, I am all for beeing respectful and honoring alliances made, but it isnt in my opinion the games buissiness to enforce wheter or not u can attack an ally NAP. It must be up to the CiCs, not some kindergarten nannies at EA.

That just makes the alliance statuses obsolete! Alliances will prob just stop using them, and manage interalliance relationships differently.
(This post was last modified: 19-07-2014 03:54 PM by ThaBlackEagle.)
19-07-2014 03:52 PM
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Dbendure Offline
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Post: #29
RE: Patch notes - July 2014
(17-07-2014 01:48 PM)EA_Fixnow Wrote:  Forgotten Attacks Beta World
Forgotten Attacks do not increase the defender's unit attack counter anymore.
what does this mean?
20-07-2014 02:49 AM
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Nando28R Offline
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Post: #30
RE: Patch notes - July 2014
(19-07-2014 03:46 PM)Asantest-1983 Wrote:  Suggestions:

1. RP POI
2. Daily quests to give RT and RP.
3. Allow to trade with Power between own bases.
4. The huds on the language selected by the player not by the world location.

That fix all the problems taken by RP Farming patch.

1. More POI is bad thing creates more imbalance which we don't need.
2. Giving extra RT breaks the game, if you want more increase capacity as is everyone on server is gaining same rate on repair and the strategy is finding the balance between army level and structures to keep repair down.
3. Same thing with RT, being able to transfer power sounds good in theory but in real game situation it breaks the game and takes away alot of the strategy involved, it would make game completely different.


The simplest solution is best and easiest to implement with having least impact on current worlds and new ones, as already stated by devs as simple as lowering costs that require RP, or simply increasing RP from forgotten attacks by set percentage.
This isn't a complex problem like account eating..
(This post was last modified: 20-07-2014 11:13 AM by Nando28R.)
20-07-2014 11:12 AM
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