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Patch notes - July 2014
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kissjon Offline
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Post: #11
RE: Patch notes - July 2014
LOL @ not like this. Thanks for explaining it to this NoOb. LOL

kj
18-07-2014 12:07 PM
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Nando28R Offline
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Post: #12
RE: Patch notes - July 2014
(18-07-2014 09:58 AM)EA_TheBlackOne Wrote:  
(18-07-2014 09:37 AM)StryfeASphears Wrote:  And still no increase in loot off of the forgotten!

This is a tiny patch before the summer break, it was not supposed to have a solution for the less RP output without farming.
We are looking into the issue, but it needs more time and therefore will not be in this patch.

Very nice! Glad to hear that this is being looked into, you guys should spread this kind of news more would make alot less complaining Big Grin
18-07-2014 12:58 PM
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Sevenwar7 Offline
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Post: #13
RE: Patch notes - July 2014
we need the "stop eating farm patch" ...

Other things are useful!

Angry
18-07-2014 01:58 PM
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EA_TheBlackOne Offline
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Post: #14
RE: Patch notes - July 2014
(18-07-2014 01:58 PM)Sevenwar7 Wrote:  we need the "stop eating farm patch" ...

Other things are useful!

Angry

Sorry that not every patch includes the stuff you like to see. I have explained why nothing against "account eating" is in this patch.
18-07-2014 02:12 PM
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KRS_LAN Offline
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Post: #15
RE: Patch notes - July 2014
(17-07-2014 01:48 PM)EA_Fixnow Wrote:  In the last patch, we removed the possibility to attack a friendly base. In this patch it's now possible again to view a friendly base, even though you can't attack it.

Thanks, but we already figured a way around that.

Code:
ClientLib.Data.EAttackBaseResult.FailAllianceCity=0;
ClientLib.Data.EAttackBaseResult.FailAlliedAllianceCity=0;
ClientLib.Data.EAttackBaseResult.FailNAPAllianceCity=0;

What we really want is the ability to run simulations on friendly bases so that we can test each others defenses.

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(This post was last modified: 18-07-2014 02:39 PM by KRS_LAN.)
18-07-2014 02:38 PM
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EA_TheBlackOne Offline
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Post: #16
RE: Patch notes - July 2014
Well, not everybody wants to use a third party script, hm?
And yes, you should also be able to simulate battles against targets in your alliance, allied alliance, NAPed alliance and substitute again, after this patch.
(This post was last modified: 18-07-2014 03:10 PM by EA_TheBlackOne.)
18-07-2014 03:09 PM
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Fixnow Offline
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Post: #17
RE: Patch notes - July 2014
I assume some of you noticed today's pop up in-game message right? Smile

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18-07-2014 03:14 PM
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jacensteven Away
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Post: #18
RE: Patch notes - July 2014
(18-07-2014 03:14 PM)EA_Fixnow Wrote:  I assume some of you noticed today's pop up in-game message right? Smile

yup i did. it spammed me for a bit repeatedly, but a reload fixed that Smile

YUP... I'VE QUIT. THIS TIME FOR GOOD...
BUT DON'T WORRY... I'LL BE BACK!
18-07-2014 03:36 PM
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NEFRONTHEONE Offline
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Post: #19
RE: Patch notes - July 2014
(18-07-2014 03:09 PM)EA_TheBlackOne Wrote:  Well, not everybody wants to use a third party script, hm?
And yes, you should also be able to simulate battles against targets in your alliance, allied alliance, NAPed alliance and substitute again, after this patch.

Great News !!!!!

Thanks for this patch and opportunity to watch units destroyed in allied bases after attacks.

Thanks, big THANKS!
18-07-2014 07:56 PM
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Epsilon232 Offline
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Post: #20
RE: Patch notes - July 2014
How about enabling attacks on allies without RP gain?

Would be nice to stop a rogue member in an ally without changing the diplo status for the whole alliance or having to wait a day for the commanders in the ally to come back and kick the rogue member.
18-07-2014 10:05 PM
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