Thread Rating:
  • 19 Votes - 2.84 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patch Notes - June 2014
Author Message
leo7044 Offline
Moderator
*****

Posts: 1,759
Joined: Feb 2013
Post: #1041
RE: Patch Notes - June 2014
(07-08-2014 12:55 PM)EA_TheBlackOne Wrote:  
(07-08-2014 11:58 AM)TheMoonfish Wrote:  What do you think about the proposal to ignore the attack counters upon the last and final attack that destroys a base?

How much defense is usually left for the final wave to damage?

Completely different... there are some guys have their defense on the left site and the CY is on the right site.^^ So you don't have to destroy any defence.

I am a Community Moderator, not an Official EA Representative.
YouTube: https://www.youtube.com/user/LEOBRB7044
[Image: vit5Qpt.png]
(This post was last modified: 07-08-2014 05:23 PM by leo7044.)
07-08-2014 05:21 PM
 Visit this user's website   Search 
trueadm Offline
Senior Member
****

Posts: 384
Joined: Jun 2013
Post: #1042
RE: Patch Notes - June 2014
(07-08-2014 05:21 PM)leo7044 Wrote:  
(07-08-2014 12:55 PM)EA_TheBlackOne Wrote:  
(07-08-2014 11:58 AM)TheMoonfish Wrote:  What do you think about the proposal to ignore the attack counters upon the last and final attack that destroys a base?

How much defense is usually left for the final wave to damage?

Completely different... there are some guys have their defense on the left site and the CY is on the right site.^^ So you don't have to destroy any defence.

Those are really cases of lack of experience or simply neglect. To change the system, potentially allowing exploits back in, simply to accommodate such scenarios sounds like overkill.

Ex-CiC of The Ultimate Group of alliances
(This post was last modified: 07-08-2014 07:04 PM by trueadm.)
07-08-2014 07:04 PM
 Search 
1Rosomak Offline
Junior Member
**

Posts: 13
Joined: May 2012
Post: #1043
RE: Patch Notes - June 2014
(06-08-2014 04:59 PM)trueadm Wrote:  You do not get reduced resources from PvP from it having had multiple attacks. You only get reduced RP.

Not true. World 10 and 72: personal experience, almost no crystal or tiberium income if the attacked base is not destroyed. Hence even when trying to get down someone's base and not completing it, the result is that not even you lost all your RT and CP, but you also don't get anything in return. If someone else will finish off the base, he might get the resources...
07-08-2014 11:25 PM
 Search 
1Rosomak Offline
Junior Member
**

Posts: 13
Joined: May 2012
Post: #1044
RE: Patch Notes - June 2014
(06-08-2014 05:22 PM)trueadm Wrote:  
(06-08-2014 05:15 PM)TheMoonfish Wrote:  What ?????
So why on earth do you think that people shut down all their farm bases ???

Simply because the attack counter DOES reduce resources exactly the same way as it reduces RP. Many people tested and confirmed this many times before finally deciding to shut down their farm bases!

They shut them down because they were no longer "RP Farms". People were using them primarily to get RP, not to get resources.

Ohohooooo you are so wrong here. A lot of Farms were build to get RESOURCES!! I have plenty of RP but what will I do with Gigs of RP if I can't use them for anything? Smile))))

Guys, are you playing the game yourself or not?
07-08-2014 11:27 PM
 Search 
trueadm Offline
Senior Member
****

Posts: 384
Joined: Jun 2013
Post: #1045
RE: Patch Notes - June 2014
You do realise I corrected myself about 6-7 posts back right?

Ex-CiC of The Ultimate Group of alliances
08-08-2014 10:55 AM
 Search 
1Rosomak Offline
Junior Member
**

Posts: 13
Joined: May 2012
Post: #1046
RE: Patch Notes - June 2014
(08-08-2014 10:55 AM)trueadm Wrote:  You do realise I corrected myself about 6-7 posts back right?
Yep.
10-08-2014 09:08 AM
 Search 
mh_hamm1 Offline
Junior Member
**

Posts: 1
Joined: Aug 2014
Post: #1047
RE: Patch Notes - June 2014
I have not been able to find info on this other than this patch note...
When a new player joins and has a 7day shield, at what point headed towards the center, do they lose their shield? Do they actually have to be on a POI for it to happen? or just cross some distance towards the center?

Thanks for any information

(03-06-2014 04:55 PM)EA_Fixnow Wrote:  Version #411623

In this release we've focused on mitigating several exploitative behaviors as well as adding gameplay connections to the alliance system. We are aware these changes do not entirely block multi accounting, however they will limit the use of exploits related to it.

All players on a world now start with the same layout
We noted that players rejoined the same world with different accounts to try and get the “perfect layout”. This resulted in an unnecessary number of used slots that could otherwise be used by new players. Since all first bases will now look the same, there won’t be a point in creating new accounts.
  • All worlds have a determined layout for the first player bases.
  • The layout seed is unique per world. If you join another world the layout will be different there, but the same for all players on that world. Second and third bases etc. will still work as before.
  • This applies for the layout of resources (Tiberium and Crystals) as well as for the layout of the defense area (Oil Slicks, Swamps, Scrubs, Woods).

Changes for inter/intra-alliances gameplay
  • You can no longer attack another player’s base if one of the following conditions are met:
    • Target player is a member of the same alliance as you.
    • Target player is a member of an alliance your own alliance is allied with.
    • Target player is a member of an alliance your own alliance has a Non-Agressive Pact (NAP) with.
    • You accepted a holiday substitution for the target player.
  • If you leave an alliance, you cannot rejoin the same alliance within 7 days.

Changes in PvP rewards
We've made changes to how rewards are calculated in PvP attacks to mitigate exploitative behavior. Rewards are now not only dependent on the unit’s life, but will also diminish upon further attacks.
  • The amount of rewards for damaging a defending unit is now 0.7^n (n = amount of times a certain unit has been attacked). n will increase by 1 for every attack on that specific unit if it is damaged during the attack. Counters for undamaged units will not increase.
  • Every defensive unit has its own attack counter that won’t be shown on the user interface.
  • The counter is reset when the defending base is destroyed.
  • This update will only apply to rewards generated by damaging defensive units on enemy bases.
  • Changes made will not apply to rewards generated by offensive units entering the building area, damaging buildings or destroying the attacked base.
  • These changes do not effect PvE.

Example:
  1. All defensive unit counters are 0 and all defense units are at 100% hit points. Let's say the reward for the attacker for destroying one MG Nest is 1000 (1000 * 0.7^0).
  2. On the second attack, all defense units go back to 100% hit points. The attack counter for MG Nest is 1 and MG Nest is destroyed again. Rewards for the attacker will now be 700 (1000 * 0.7^1).
  3. Third attack, all defense units back to 100% hit points. Attack counter for MG Nest is 2, MG Nest is destroyed again. Reward for the attacker will now be 490 (1000 * 0.7^2).
  4. And so on. The row of rewards for following attacks for the mentioned case of the destroyed MG Nest is: 343, 240, 168, 118, 82, 57, 40 etc.


Changes to the protection shield at start
We have taken measures to fix an exploit using "newbie" shields to protect Points of Interest (POIs).
  • The starting protection shield falls prematurely if a base moves too far towards the center. This update won’t apply to recovery shields or subsequent base shields.
  • During the time after world creation which is equal to the newbie shield duration (e.g. the first seven days), moving towards the center no matter how far will not drop the newbie shield.

Changes to the refer-a-friend program
The refer-a-friend program has been seeing some exploits, so we've changed the reward requirements. Refer-a-friend now gives rewards when your friend creates his/her second base.

Bugfixes
  • A script error at loading the game with Chrome 36 has been fixed.
  • Entering the game with Internet Explorer 11 does not result in a "Browser not supported" warning anymore.
  • All browsers should show the icon for a proper SSL connection in the address bar now.
  • An issue that resulted in the browser sending unneeded requests to the server has been fixed.
  • An issue resulting in players not being able to research certain technologies (e.g. Vertigo/Firehawk - Nanotech or Flak - Guided Missiles) has been fixed.
  • A text error when displaying the world winner medals has been fixed (both World Championship World and normal world medals).
  • A text error in notifications for attacking Forgotten Bases has been fixed.
  • Forgotten Attacks Beta world: An issue that resulted in Forgotten Attacks not happening for certain players anymore has been fixed (hotfix of May 13th 2014).
17-08-2014 10:53 PM
 Search 
EA_TheBlackOne Offline
Developer
*****

Posts: 3,014
Joined: Oct 2013
Post: #1048
RE: Patch Notes - June 2014
He just has to enter the area of a certain NPC level, AFAIR all worlds are set to lvl 25 for this.
18-08-2014 07:46 AM
 Search 
Sensey1973 Offline
Junior Member
**

Posts: 3
Joined: Aug 2012
Post: #1049
RE: Patch Notes - June 2014
Заебали ваши постоянные разрывы связи с сервером 3 мира !!! И какого хуя вы русскоязычный форум убрали? Насрать, насрали, а исправлять и не думаете? Форум закрыли, чтобы высказаться нельзя было не довольным. Раньше раз в неделю мог разрыв с серваком произойти, а теперь каждые 5-10 минут такое происходит и это при моей связи с инетом в 10-20 Мбит в секунду... Если у вас руки из жопы, так хоть верните, как раньше было, чем патчи какие-то новые выпускать, а игровой процесс при этом становится всё хуже и хуже... Кода это уже закончится? Хватит новшества придумывать! Лучше баги игры исправляйте!!!
(This post was last modified: 22-08-2014 07:34 PM by Sensey1973.)
22-08-2014 07:32 PM
 Search 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)