Thread Rating:
  • 19 Votes - 2.84 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patch Notes - June 2014
Author Message
Fixnow Offline
Global Community Manager
*****

Posts: 1,070
Joined: Oct 2012
Post: #1
Patch Notes - June 2014
Version #411623

In this release we've focused on mitigating several exploitative behaviors as well as adding gameplay connections to the alliance system. We are aware these changes do not entirely block multi accounting, however they will limit the use of exploits related to it.

All players on a world now start with the same layout
We noted that players rejoined the same world with different accounts to try and get the “perfect layout”. This resulted in an unnecessary number of used slots that could otherwise be used by new players. Since all first bases will now look the same, there won’t be a point in creating new accounts.
  • All worlds have a determined layout for the first player bases.
  • The layout seed is unique per world. If you join another world the layout will be different there, but the same for all players on that world. Second and third bases etc. will still work as before.
  • This applies for the layout of resources (Tiberium and Crystals) as well as for the layout of the defense area (Oil Slicks, Swamps, Scrubs, Woods).

Changes for inter/intra-alliances gameplay
  • You can no longer attack another player’s base if one of the following conditions are met:
    • Target player is a member of the same alliance as you.
    • Target player is a member of an alliance your own alliance is allied with.
    • Target player is a member of an alliance your own alliance has a Non-Agressive Pact (NAP) with.
    • You accepted a holiday substitution for the target player.
  • If you leave an alliance, you cannot rejoin the same alliance within 7 days.

Changes in PvP rewards
We've made changes to how rewards are calculated in PvP attacks to mitigate exploitative behavior. Rewards are now not only dependent on the unit’s life, but will also diminish upon further attacks.
  • The amount of rewards for damaging a defending unit is now 0.7^n (n = amount of times a certain unit has been attacked). n will increase by 1 for every attack on that specific unit if it is damaged during the attack. Counters for undamaged units will not increase.
  • Every defensive unit has its own attack counter that won’t be shown on the user interface.
  • The counter is reset when the defending base is destroyed.
  • This update will only apply to rewards generated by damaging defensive units on enemy bases.
  • Changes made will not apply to rewards generated by offensive units entering the building area, damaging buildings or destroying the attacked base.
  • These changes do not effect PvE.

Example:
  1. All defensive unit counters are 0 and all defense units are at 100% hit points. Let's say the reward for the attacker for destroying one MG Nest is 1000 (1000 * 0.7^0).
  2. On the second attack, all defense units go back to 100% hit points. The attack counter for MG Nest is 1 and MG Nest is destroyed again. Rewards for the attacker will now be 700 (1000 * 0.7^1).
  3. Third attack, all defense units back to 100% hit points. Attack counter for MG Nest is 2, MG Nest is destroyed again. Reward for the attacker will now be 490 (1000 * 0.7^2).
  4. And so on. The row of rewards for following attacks for the mentioned case of the destroyed MG Nest is: 343, 240, 168, 118, 82, 57, 40 etc.


Changes to the protection shield at start
We have taken measures to fix an exploit using "newbie" shields to protect Points of Interest (POIs).
  • The starting protection shield falls prematurely if a base moves too far towards the center. This update won’t apply to recovery shields or subsequent base shields.
  • During the time after world creation which is equal to the newbie shield duration (e.g. the first seven days), moving towards the center no matter how far will not drop the newbie shield.

Changes to the refer-a-friend program
The refer-a-friend program has been seeing some exploits, so we've changed the reward requirements. Refer-a-friend now gives rewards when your friend creates his/her second base.

Bugfixes
  • A script error at loading the game with Chrome 36 has been fixed.
  • Entering the game with Internet Explorer 11 does not result in a "Browser not supported" warning anymore.
  • All browsers should show the icon for a proper SSL connection in the address bar now.
  • An issue that resulted in the browser sending unneeded requests to the server has been fixed.
  • An issue resulting in players not being able to research certain technologies (e.g. Vertigo/Firehawk - Nanotech or Flak - Guided Missiles) has been fixed.
  • A text error when displaying the world winner medals has been fixed (both World Championship World and normal world medals).
  • A text error in notifications for attacking Forgotten Bases has been fixed.
  • Forgotten Attacks Beta world: An issue that resulted in Forgotten Attacks not happening for certain players anymore has been fixed (hotfix of May 13th 2014).

[Image: MysticalRoccat2.png]
(This post was last modified: 22-07-2014 09:30 AM by Fixnow.)
03-06-2014 04:55 PM
 Search 
frenzy50187 Offline
LEAD MUNDERATOR
***

Posts: 110
Joined: Apr 2013
Post: #2
RE: Patch Notes - June 2014
Wow, these look great. Looking forward to it's role out. Awesome job guys!
03-06-2014 05:35 PM
 Search 
xCrucify_Nz Offline
Junior Member
**

Posts: 1
Joined: Jun 2014
Post: #3
RE: Patch Notes - June 2014
cool glad to here some of these changes!! cant wait SmileSmileSmileSmile
03-06-2014 05:36 PM
 Search 
Castello911 Offline
Junior Member
**

Posts: 12
Joined: May 2014
Post: #4
RE: Patch Notes - June 2014
İ want to say something about that issue,

This is war and stratagy game and we create some tactics if ea games will block attacks whoose are your own alliances or your ally alliances this means ea games takes our chance to help our bases in war.For example when you jumped in enemy areas and your team mates attacks you for protect your bases you can destroy enemy bases from that mettod however if you can block that attacks we can not even play game please be logical ea games ..

RESPECT PLAYERS
03-06-2014 05:44 PM
 Search 
kryst100 Offline
Senior Member
****

Posts: 376
Joined: Jan 2013
Post: #5
RE: Patch Notes - June 2014
Good, nice changes, and I see RP farming solved. Game is making progress.
03-06-2014 05:45 PM
 Search 
Volsfan8076 Offline
Member
***

Posts: 93
Joined: Nov 2012
Post: #6
RE: Patch Notes - June 2014
I am very happy to see the PvP lockdown exploit removed. It took all the excitement out of PvP when you could just sit there surrounded by players and kill them without being able to be counter attacked.
03-06-2014 05:54 PM
 Search 
methuselah Offline
Moderator Supreme
******

Posts: 1,714
Joined: Dec 2011
Post: #7
RE: Patch Notes - June 2014
(03-06-2014 05:44 PM)Castello911 Wrote:  İ want to say something about that issue,

This is war and stratagy game and we create some tactics if ea games will block attacks whoose are your own alliances or your ally alliances this means ea games takes our chance to help our bases in war.For example when you jumped in enemy areas and your team mates attacks you for protect your bases you can destroy enemy bases from that mettod however if you can block that attacks we can not even play game please be logical ea games ..

This is why these notes are here in advance Castello. It is impossible to make changes that are this significant without impacting things that perhaps have not been considered. This is not an attempt to block the strategy you mention above but that may be a by product in solving other issues.

Thanks for the feedback!


One more thing please keep all comments constructive or I will use my mad, overpowered, ninja like powers here to ban you from the internet or maybe just delete your comments Tongue

(This post was last modified: 03-06-2014 05:58 PM by methuselah.)
03-06-2014 05:55 PM
 Search 
linux249 Offline
Member
***

Posts: 210
Joined: Mar 2012
Post: #8
RE: Patch Notes - June 2014
Good work, can't wait for it.
03-06-2014 05:57 PM
 Search 
Doukhobor Offline
Junior Member
**

Posts: 6
Joined: Jun 2014
Post: #9
RE: Patch Notes - June 2014
Regarding the diminishing returns on PvP, does the 'n' counter only increase if a unit repairs %100 after an attack?

Often, legitimate PvP battles require 10-15 attacks and it would be unfortunate if the already inadequate resource returns diminish in this scenario as well.


(03-06-2014 05:44 PM)Castello911 Wrote:  İ want to say something about that issue,

This is war and stratagy game and we create some tactics if ea games will block attacks whoose are your own alliances or your ally alliances this means ea games takes our chance to help our bases in war.For example when you jumped in enemy areas and your team mates attacks you for protect your bases you can destroy enemy bases from that mettod however if you can block that attacks we can not even play game please be logical ea games ..

RESPECT PLAYERS

Some would argue that this tactic is also an exploit. Without it, PvP should contain more intense 1 Vs. 1 battles.
03-06-2014 06:01 PM
 Search 
fraboe Offline
Junior Member
**

Posts: 20
Joined: Apr 2013
Post: #10
RE: Patch Notes - June 2014
Great news.

The only thing missing is a (re-)increase of research points and resources for raiding of bases, outposts and camps as this has been one reason that led to def farming in the past ( well there are many more though ).

And now it´s real PVP back again, think I like it :-)
03-06-2014 06:01 PM
 Search 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)