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2014/04/23 - Forgotten Attacks Tuning and Fixes
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Megaperezo Offline
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Post: #21
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(23-04-2014 04:24 PM)EA_TheBlackOne Wrote:  We will introduce other means to make RP farming unattractive.

рубить фарм для EA означает "резать курицу несущую золотые яйца" .. в общем успехов Wink
23-04-2014 09:00 PM
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ForceTrax Offline
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Post: #22
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(23-04-2014 09:00 PM)Megaperezo Wrote:  
(23-04-2014 04:24 PM)EA_TheBlackOne Wrote:  We will introduce other means to make RP farming unattractive.

рубить фарм для EA означает "резать курицу несущую золотые яйца" .. в общем успехов Wink

To save anyone else having to 'Google' it!

Translation:
hack farm for EA means "kill the goose laying the golden eggs" .. overall success
23-04-2014 10:59 PM
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Sublight1 Offline
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Post: #23
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
Damned stupid to add this to older worlds. How can you change the rules so dramatically this will have a most undesirable effect upon older worlds, people will leave in droves and EA will suffer from considerable loss in revenue.

These changes in my opinion, should be left to those new worlds that people know what they are getting into.
23-04-2014 11:53 PM
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Bealz_69 Offline
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Post: #24
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
Change is part of the game.
A forgotten world should have forgotten attacks.
Doesn't make sense not too.
Most of the C&C games revolved around defending against massive attacks.
24-04-2014 01:53 AM
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saturn_x1site Offline
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Post: #25
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
my english is bad. and I don't undestand: between 28/04 and 01/05 forgotten attacks will be enabled on other worlds? ( for example world 91)
24-04-2014 02:05 AM
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KRS_LAN Offline
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Post: #26
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(23-04-2014 10:31 AM)VitalBullet Wrote:  
  • Forgotten encampment levels are now consistent with level mentioned in the Forgotten Attack reports, and an encampment is now always visible.

An encampment is now always visible? What exactly does that mean?

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(This post was last modified: 24-04-2014 03:40 AM by KRS_LAN.)
24-04-2014 03:39 AM
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Sublight1 Offline
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Post: #27
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(24-04-2014 01:53 AM)Bealz_69 Wrote:  Change is part of the game.
A forgotten world should have forgotten attacks.
Doesn't make sense not too.
Most of the C&C games revolved around defending against massive attacks.

Perhaps, but from the start not at the end thanks.

Therefore should be on NEW WORLDS ONLY.

If it is to be implemented, then should be in BASES only not camps and outposts.

Getting attacked by a lvl58 camp doesn't give me much feeling for joy as there is no strategic or even tactical implementation that could mitigate this risk as they just spawn and it is too damned expensive to have a lvl58 defense! I can't be online 24/7!

Forgotten should have no offensive bonus, so if that's the case then having good defensive bonus should help some...
24-04-2014 03:48 AM
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stefros1983 Offline
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Post: #28
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(23-04-2014 10:31 AM)VitalBullet Wrote:  Details
  • After defending a Forgotten attack, players will now be rewarded with the correct amount of loot.

Yes, finally! Big Grin
Thank You Wink

Looking forward to playing the new patch. Smile

edit: Forgotten have an offensive bonus??? Never noticed that... :o

P.S: The camp level spawning makes sense. However I do not see how that should affect RP farms in a negative way. I think the opposite is the case.

Regarding RP farms: How about removing the possibility to attack players in your own or an allied alliance and adding some cooldown for leaving and joining alliances? This would be a start. ^^
(This post was last modified: 24-04-2014 06:51 AM by stefros1983.)
24-04-2014 06:46 AM
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stinkvis Offline
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Posts: 9
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Post: #29
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(24-04-2014 03:48 AM)Sublight1 Wrote:  
(24-04-2014 01:53 AM)Bealz_69 Wrote:  Change is part of the game.
A forgotten world should have forgotten attacks.
Doesn't make sense not too.
Most of the C&C games revolved around defending against massive attacks.

Perhaps, but from the start not at the end thanks.

Therefore should be on NEW WORLDS ONLY.

If it is to be implemented, then should be in BASES only not camps and outposts.

Getting attacked by a lvl58 camp doesn't give me much feeling for joy as there is no strategic or even tactical implementation that could mitigate this risk as they just spawn and it is too damned expensive to have a lvl58 defense! I can't be online 24/7!

Forgotten should have no offensive bonus, so if that's the case then having good defensive bonus should help some...

You got it wrong the forgotten will not attack you yet on old worlds its still only on the forgotten beta world

What he means is that if you have 1 base that has a level 58 off and a level 20 def it will spawn level 57 to 60 camps and outposts yet if you have an other base far away with a 45 offense and a 58 defense it will now also spawn level 57 to 60 camps and outposts
24-04-2014 07:09 AM
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Sublight1 Offline
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Post: #30
RE: 2014/04/23 - Forgotten Attacks Tuning and Fixes
(24-04-2014 07:09 AM)stinkvis Wrote:  
(24-04-2014 03:48 AM)Sublight1 Wrote:  
(24-04-2014 01:53 AM)Bealz_69 Wrote:  Change is part of the game.
A forgotten world should have forgotten attacks.
Doesn't make sense not too.
Most of the C&C games revolved around defending against massive attacks.

Perhaps, but from the start not at the end thanks.

Therefore should be on NEW WORLDS ONLY.

If it is to be implemented, then should be in BASES only not camps and outposts.

Getting attacked by a lvl58 camp doesn't give me much feeling for joy as there is no strategic or even tactical implementation that could mitigate this risk as they just spawn and it is too damned expensive to have a lvl58 defense! I can't be online 24/7!

Forgotten should have no offensive bonus, so if that's the case then having good defensive bonus should help some...

You got it wrong the forgotten will not attack you yet on old worlds its still only on the forgotten beta world

What he means is that if you have 1 base that has a level 58 off and a level 20 def it will spawn level 57 to 60 camps and outposts yet if you have an other base far away with a 45 offense and a 58 defense it will now also spawn level 57 to 60 camps and outposts

Lets hope i am wrong and those older worlds are left as is. I would like official confirmation on this though ;-)
(This post was last modified: 24-04-2014 07:33 AM by Sublight1.)
24-04-2014 07:32 AM
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