(29-06-2013 12:13 PM)Topper42 Wrote:
(29-06-2013 05:42 AM)Chiantii Wrote:
(28-06-2013 08:29 AM)Topper42 Wrote:
(27-06-2013 08:21 PM)Chiantii Wrote:
(27-06-2013 09:19 AM)Topper42 Wrote: Hi,
I think the first one isn't used.
These files shouldn't be on the servers anyway ^^, i will let them remove asap.
Ha! So you're going to tell your bosses they should hire me now, right? You're welcome! So far I've exposed this to you, and the fact that GAMEDATA.buildings is still being downloaded when it shouldn't
I've gone over ClientLib.js, webfrontend.js and all of GAMEDATA from top to bottom - there is a LOT of redundant data which could significantly improve the loading time of the game. For instance, some files are being downloaded twice, and other developers have been lazy so things like "webfrontend/baseview/neutral/res_tiberium_01_fx - Copy.xaml" are still there.
But the worst performance hit of all is the forums if you're an officer+ in an alliance with a lot of diplomatic relations. You really need to do something about that
So should I sent you my resume?
It is actually really frustrating that such stuff is still happening ^^, and only comes to day light by the users.
That buildings are still in the gamedata is a relict from Lord of Ultima ^^, i already removed it our dev version.
Of course we can do a lot of improvements but our producer have other stuff that comes first . So it is not always the developers that are lazy .
If you want to sent in your resume feel free: http://www.phenomic.de/jobs.php
so who you are you in this picture: http://www.phenomic.de/img/site/kopf_team.jpg ?
Nobody , this is a very old picture, i guess it was taken while battleforge development.
Shame! They need to update it! The community see's you as the man behind Phenomic, so you should be in the picture!
On another note, I'm happy to have gone through the exercise of learning how to assemble all the layers and offsets (took a very long time to get a grasp of the pivot numbers!) and animate the various objects, but I still don't understand how you couldn't create a wrapper to allow others to add animated objects to their scripts.
For instance - give the current obfuscation:
foo = new $I.AVAVGZ();
foo2 = new $I.JGQFPZ();
foo3 = new $I.UXUIZA(); <-confusing
Returns the object with all data required (in this case GDI construction yard) for animation... and a lot more, but that's irrelevant for the basic scripters needs.
You could just simplify things so all a person has to do is call a modified version of the last statement, so it returns the object on a canvas already in motion. Which means the x,y parameters would have to be removed, since the player will just add the object anywhere.
Again, not saying it should be a priority, but people are coming up with some really awesome scripts lately, and this could be Very valuable to scripters!