Poll: Is the Firehawk superior to the Vertigo?
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Hell yes 31.71% 13 31.71%
No chance 68.29% 28 68.29%
Total
100%
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Nod Vertigo's
08-23-2012, 07:13 AM
Post: #21
RE: Nod Vertigo's
My bad, I was concentrating on usage, not role. A Venom line ahead of a Vertigo clears the road ahead of any infantry for a relatively clear run to the CY. A Palladin line ahead of FHs don't really give the same "cleared lane" effect. Their target type also causes an inbalance though that is less the fault of the unit and more the target they are engaging. A Venom's key target is the AA Inantry with a range of 1. By the time it gets into range the target is already half killed and return fire is weak at best. A Palladin on the other hand has scrapbuses as their key enemy, but both their ranges are equal and turns into a slugging match which more often than not, the bus wins.

On the other hand, Palladins make wonderful decoys due to the "Stop/Start" nature of their attack.
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08-23-2012, 07:21 AM
Post: #22
RE: Nod Vertigo's
Just gotten my Salamander today.
It is another piece of scrap metal. It stops only to hit structure even though there are AA and MG right below it shooting it to death.
In short, quit Nod.

(08-18-2012 12:41 AM)CrazyGDIfan123` Wrote:  
(08-17-2012 08:51 PM)erasmus_luclin Wrote:  Vertigo's are the single biggest thing holding the NOD back in comparison to the GDI, which is saying something considering almost every unit the NOD has is inferior to the corresponding unit the GDI has.
Quoted For ### Truth

Verts are literally the ONLY good shit Nod has to carry them through early/mid game until they get Salamanders... and even then Verts are plain unrivalled at MCV-busting

i get heavy repair costs on just about every damn unit except Verts because theyre all simply meatshields to get the Verts through



NOW FIX THE REST OF NOD ALREADY!!!


ps-
Vertigo
Hp- 600
Dmg- 8500
Range- 0.5

Firehawk
Hp- 550
Dmg- 3000
Range- 1.5

imo theyre both fine in comparison
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08-23-2012, 04:32 PM
Post: #23
RE: Nod Vertigo's
(08-23-2012 07:21 AM)Kentan66 Wrote:  Just gotten my Salamander today.
It is another piece of scrap metal. It stops only to hit structure even though there are AA and MG right below it shooting it to death.
In short, quit Nod.

That's how all units are. They only stop for what they're specialized against (except Firehawks and Vertigos which don't stop for anything, not to mention derpy Venoms).

Salamanders are a great unit for smashing down groups of defensive structures such as Guardian Cannons and Flaks. They've got equal anti-structure damage as Juggernauts.
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08-23-2012, 07:31 PM
Post: #24
RE: Nod Vertigo's
hard to compare salamander to vertigo. you shouldn't expect to replace your vertigo fleet with salamanders.

as mentioned earlier, salamanders kill defensive structures like walls/barb wire/flaks/etc, and they have unlimited ammo for this. on the contrary, you have vertigos which have limited ammo and can waste it on defense. also with 0.5 range, it is difficult to nail down a defensive target. Maybe it's good to have one salamander for these situations, depends on your type of play.


same goes for gdi and kodiaks

[Image: w32_1782_1a.png]
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08-28-2012, 02:54 AM (This post was last modified: 08-28-2012 02:55 AM by P4rthen0n.)
Post: #25
RE: Nod Vertigo's
Salamanders are very usefull. Every NOD army should have 1, it's really a must have. Salamanders are great at 3 jobs:
- killing busters
- killing barriers/walls
- decoy

But don't expect them to be good at anything else though.

[Image: pt1_2032_1a.png]

http://stats.cnc-alliances.com/pt1/player/2032
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08-29-2012, 04:12 AM
Post: #26
RE: Nod Vertigo's
(08-17-2012 07:05 PM)FupDup Wrote:  Firehawks are more well-rounded, as they are able to destroy defensive structures due to their longer range.

Vertigos are a hyper-specialized CY hunter that does not waste ammo on the lanes to the left and right.



In terms of PvP, since destroying the enemy defense is your top priority, Firehawks gain the edge without any shadow of a doubt. By the time you're actually able to break through the defense enough to get Vertigos in unharmed, all of the rest of your units will be able to get in as well. So that means you have to disable Vertigos in PvP for every attack except the last 1 or 2 (wasted Army Points). Firehawks, however, can be sent in every attack to destroy Guardian Cannons and/or Flaks.

In PvE, whichever is better is situational.


PvP a player and compare the rewards you get from that to attacking a NPC.. Which is better?
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08-29-2012, 07:14 AM
Post: #27
RE: Nod Vertigo's
After alot of usage of Nod and GDI ive come down to this. You MUST HAVE verts in your main army(s) since they simply define Nod and are amazing at what they do. Now what they do is very limited, luckily Nod has other units to pick up the slack.
So in only 1 of my two main attacking armies i have A high ranking vert and a similar ranking decoy vert. The other base has an extended air armory where i use Venoms which are just as situational as bombers. I end up using the base without the bombers first to kill off defences and holpfully pick off the def if it happens i can and its in the front where my units can reach it. Then i snipe the base in 2 goes with the double verts.

Now my GDI i use firehawks regardless since they have the quick structure busting down and they have other strong units that can take out CY if they can reach em(commando, jug) I dont make to many Kodiaks since they are tanky, but one is enough to get to an early Def and take out structures from the air.

Know your enemy and know yourself and you can fight a hundred battles without disaster. - Sun Tzu

The rate of players is going to decline where as the number of servers will steadily increase. Outcome: dead game, with multiple empty servers.
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08-29-2012, 06:17 PM (This post was last modified: 08-29-2012 06:38 PM by FupDup.)
Post: #28
RE: Nod Vertigo's
(08-29-2012 04:12 AM)ywevis Wrote:  
(08-17-2012 07:05 PM)FupDup Wrote:  Firehawks are more well-rounded, as they are able to destroy defensive structures due to their longer range.

Vertigos are a hyper-specialized CY hunter that does not waste ammo on the lanes to the left and right.



In terms of PvP, since destroying the enemy defense is your top priority, Firehawks gain the edge without any shadow of a doubt. By the time you're actually able to break through the defense enough to get Vertigos in unharmed, all of the rest of your units will be able to get in as well. So that means you have to disable Vertigos in PvP for every attack except the last 1 or 2 (wasted Army Points). Firehawks, however, can be sent in every attack to destroy Guardian Cannons and/or Flaks.

In PvE, whichever is better is situational.


PvP a player and compare the rewards you get from that to attacking a NPC.. Which is better?

If you have a choice, PvE wins 110%. Keywords: If you have a choice. Sometimes you are forced into it (i.e. unprovoked attacker and/or helping your alliance push the battlefront). And sometimes it's obligatory (if an alliance member posts a request for fire support, you don't reply with "but I'm busy farming!" if you have any care about your alliance whatsoever).
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09-02-2012, 03:05 AM
Post: #29
RE: Nod Vertigo's
Post patch, it depends very much on what you plan to use them for.
I will assume for the sake of argument we are using 2 craft, and you are clearing out or distracting any non-building anti-air. If you are not, neither craft is going to do you much good, tbh.

If you are trying to take out the CY or the DF in one attack, Vertigo is almost always superior, simply because it is more focused. This is twice as true if there are structures on the same lane as the building.
If you are looking to clear out defensive structures, Firehawks are almost always superior, because they damage the target sooner and can hit one lane over. They will still die just as much, they'll just take more with them.
If you are just looking to firebomb as many defensive units as possible for the research points and don't care about the base, neither is really optimal. I prefer the Vertigo for this purpose, but I also know that is purely personal preference.

I am by no means saying the Vertigo is overpowered, nor am I saying NOD is, however strat bombers being a specialized unit to begin with, the Vertigo is MUCH better at most of the things for which you should be using a strat bomber in the first place.
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